The workshop
Get funnier in 36 short lessons
Four modules, from joke mechanics to knowing where the line is. Each lesson: watch a pro do the move, see how it works, then try it in a new scenario and get your line judged. About 6 minutes each.
Set list0/36 done
The writers' roomJoke mechanicsHow a laugh is built: setup, turn, punch, tags, callbacks and timing.
1Stop telling jokes. Start playing.The mindset shift that does 80% of the workFree6 min- 2Setup and punchline: the two-part engineEvery joke is a little lie you tell, then revealπ6 min
- 3Specifics are funnyWhy βa dogβ is boring and βa 25-pound beagle named Geraldβ isn'tπ6 min
- 4Misdirection: lead them, then swervePoint everyone's attention one way, land somewhere elseπ6 min
- 5The rule of threeTwo to build the pattern, one to break itπ5 min
- 6Callbacks: the easiest laugh in any roomBring back an earlier moment and it lands every timeπ6 min
- 7Exaggeration: make it bigger than lifeTake something true and blow it up to cartoon sizeπ5 min
- 8The funny comparisonβIt's likeβ¦β is the most useful two-word setup in comedyπ5 min
- 9Tags: more laughs from the same setupPros never leave a setup after one laughπ5 min
- 10Act-outs: show, don't tellGive a character one line in their own voiceπ6 min
- 11Timing and the pauseSilence is part of the jokeπ5 min
- 12Deadpan and understatementSay the ridiculous thing like it's a weather reportπ5 min
The improv stageImprov movesPlaying with people in real time: yes-and, heightening, status and commitment.
13Yes, And: the rule that saves dead conversationsAccept the offer, then add one thingπ6 min- 14Heightening: one step further, then anotherSmall β bigger β absurd, in clear stepsπ6 min
- 15Find the gameSpot the one funny pattern and play itπ6 min
- 16Status playRaise yourself, lower yourself, and play with the gapπ6 min
- 17Total commitmentSay the absurd thing like you'd defend it in courtπ5 min
- 18Be the straight manThe reasonable person in an unreasonable momentπ5 min
- 19Say the quiet part out loudHonesty is the most underrated joke there isπ5 min
- 20Crowd work: curiosity is the jokeHow comics riff with strangers, and how you can tooπ6 min
The green roomConversation movesThe moves you'll use at dinner: teasing, self-roasts, stories, saves and toasts.
21The playful teaseHow to roast someone and make them like you moreπ7 min- 22Roast yourself, not your self-esteemSelf-deprecation that reads as confidenceπ6 min
- 23The comebackWhen someone teases you, play back, don't fight backπ6 min
- 24The 60-second storyOne true story, told well, beats ten one-linersπ7 min
- 25Observational humorPoint at the thing everyone's noticed but nobody's saidπ6 min
- 26The save: when a joke bombsHow to turn silence into the biggest laugh of the nightπ5 min
- 27Roast the situation, not the peopleThe safest target in any room is the roomπ5 min
- 28The toast: funny, short, and then sincereRoast lightly, land warmly, sit downπ7 min
After hoursThe lineReading people, punching up, who you can tease, and what to do when you cross it.
29Reading the room (+ a pre-game checklist)When to be funny, when to stop, and what the signals look likeπ7 min- 30Punch up, not downWho's the target, and how much power do they have?π6 min
- 31The tease ladder: who you can tease, and whenTeasing permission is earned, one rung at a timeπ7 min
- 32Dancing on the lineWhy edgy jokes work, and when they don'tπ7 min
- 33Is everyone in on the joke?Spotting the signals that someone's laughing with you, not at youπ6 min
- 34What moves the lineDrinks, rank, culture, time and the medium all change what's okayπ7 min
- 35When you cross the lineThe clean apology: name it, own it, move onπ6 min
- 36Dark humor: handle with careWhy it kills on stage and often dies at dinnerπ6 min
Close strong. Tip your server.